About Me

Chris Decker

EDUCATION

Bachelor of Arts in Game Art and Design

The Art Institute of Phoenix                               Phoenix, AZ                  Graduation date 12/2009

SKILLS

Advanced knowledge of 3ds Max used to create new, unique, and creative models
Fluent use of Photoshop to create ­­­­textures that bring models to life
Experience with the Active Worlds and Torque engines creating fun new environments for players

WORK EXPERIENCE

Gamestop                                                         Phoenix, AZ                  10/2006 –06/2010

Game Advisor

  • Help customers find games they’re looking for and recommend other similar games that they may enjoy.
  • Run register.
  • Keep floor and backroom clean and organized.
  • Sell subscription cards and game reservations.

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The Art Institute of Phoenix                               Phoenix, AZ                  09/2007 – 12/2009

Peer Tutor/Teacher Assistant

  • Tutor students with learning programs such as 3ds Max and Photoshop for modeling and texturing
  • Give presentations to classes on the proper way to produce character models via strip modeling.
  • Taught a class in website production for 5 weeks in the Fashion Marketing program

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National Science Foundation Internship               Tempe, AZ                   01/2009 ­– 03/2009

Lead Artist

  • Used 3ds Max, Photoshop, and the Active Worlds and Torque engines to build levels with modular pieces
  • Developed knowledge of material scripting for the Active Worlds engine

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InMotion Simulation Internship                           Prescott Valley, AZ       2008 contract based

IMMI Project Manager/Modeler

  • Used 3ds Max, Photoshop and the Torque engine
  • Developed knowledge of material scripting for the Torque engine

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D & S Z Specialists                                           Austin, TX                    2002 ­– 2006

Motor Vehicle Restoration Specialist

  • Worked to restore all aspects of motor vehicles.
  • Developed knowledge and mechanical proficiency with many vehicles, but specialized in the classic Datsun Z models.

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AFFILIATIONS & ACTIVITIES

International Game Developers Association

Student Game Developers Association, Art Institute of Phoenix chapter

Game Jam

  • Work with a team to develop a working prototype for an original game idea in 36 work hours over 3 days
  • Help beginning students learn new and advanced art techniques